Network Units adalah platform Multiplayer Controlled Blockchain untuk Persatuan.


Network Units adalah platform Multiplayer Controlled Blockchain untuk Persatuan. Ini lebih terjangkau, memberikan manfaat tambahan dan meningkatkan ketahanan bila dibandingkan dengan kerangka kerja dan infrastruktur tradisional.

Why multiplayer games?

Game with multiplayer aspect keeps players busy for longer. First-person real-time shooters usually have single and multiplayer modes. By adding multiplayer mode, the average number of hours played can be increased by a factor of 7.


Problem

Waste Computing Resources

Most personal computers and the computational power and bandwidth of hired servers are not fully utilized. Incorrect server plans require you to subscribe to a plan higher than necessary, or the average computer owner who uses it for web browsing, writing occasional candy papers and games candy are specific examples of this.
Multiplayer functions can be painful and expensive to integrate.

Writing your own network code can be complicated and time-consuming. Managing your own server can be both complicated and costly. As a game developer we understand that the more time you have to work on the creative aspects of the game the better.

Imagine gamers can be complicated Without the right incentivization gamer can quickly get bored with a potentially great game. Multiplayer integration will help but other incentivization rates especially regarding earnings earnings can take longer. Unfortunately this can be a very expensive feature because the developers have to fund it.

This Is Not A Fair Fight

Gamers expect a fair game and a good challenge. Unfortunately, most of them do not get it. Cheating or broken bearded mechanics ruin the entire gaming community. Gamers become demotivated, stopping content spending and full economic potential from missed games.

Big Game Requires Infrastructure Infrastructure

Limited's massive launch of the game could turn the game into a failure. Network latency or down-time kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of turnover and subsequent damage damage is significant. The 2014 DDOS Xmas attack on Sony is a well-known example of this.

SOLUTION

Turning Trash into Treasure

There are a lot of unused processing power and bandwidth out there, Network Units intend to exploit them into blocked, blocked deployed infrastructure used for cost-effective and reliable multiplayer games.

Multiplayer Functions Can Be More Easy And Cheap To Be Integrated.

Easily integrating Unity Asset developers can be freed from having to write complex network code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a very popular third-party market for Unity Engine. This allows faster time to market and save development costs. Additionally, since Network Units rely on processing power and bandwidth that should not be wasted, we can ensure cost-effective solutions that are cheaper than dedicated cloud or hosting providers.

Gamers Can Collect Tokens By Playing

Unique network units in the sense that the verification process rewards gamers who connect their wallets to their game accounts with tokens as they help verify the service provider. This not only helps increase the number of active users but can encourage new players to your game who are looking for new ways to get tokens and have a lot of fun in the process.

Reputation System

The Network Unit framework will have an integrated cross-platform reputation system. This way when you become a collaborative player in one game, chances are you will match the collaborative players in all the games you play on the NU infrastructure. This reputation system can be used to support communitarians (guilds / clans / alliances) who seek a particular player's style or reputation / minimum score. Our anti-cheating mechanism will be built right into the NU framework and will work side by side with the reputation system to prevent fraud to fit a fair majority of players.

Unit Networks Decentralized

Since NU platforms are decentralized, we can offer a more resilient solution supported by automatic failover in case of malpractice or intentional malpractice. This ensures players move seamlessly to new providers so their game can continue uninterrupted.

Allocation


TOKEN SALE
Opening Date Crowdsale
08-11-2017
55 days ago
Crowdsale Closing Date
21-01-2018
in 19 days

ROADMAP


  • 2015 - Release of Evil Badger Release from Wood Smash 3D on iOS and Android
  • 2016 - El Mirador release on iOS and Android with VR cardboard support Expansion into Holographic and VR Research & Development for apps, games and entertainment Trial of .netcore eligibility for multiplayer server functionality.
  • Q1 2017 - Research on Framework of Hosted Multiplayer Research Optimization for Dark Experiences at VR & Holo
  • Q3 2017 - UDP library experiment and RUDP Implementation of Spatial Mapping
  • Zombie Mocap for HoloZombies
  • Q4 2017 - Service Provider Provider Proof Network Unit Concept Concept Development Bled of State Political Fighting Game Released to iOS and Android.
  • Q1 2018 - Smart Start Contract Development for Verification Reputation Networking Framework Evidence Release Concept Demo Get More Programmers as Contractors and / or Staff
  • Q2 2018 - UDP and RUDP library conversion to .netcore Viability Studies of TCP integration Early Smart Contract Development for Active Client Verification
  • Q3 2018 - Early Smart Contract Development for Standing Command Launch Preliminary Application of Service Providers
  • Q4 2018 - Release Unity Asset Network Unit with initial Real Action Action Networking function
  • Q1 2019 - Blockchain Storage and Database viability research Flagship Release Release
  • Q2 2019 - Full Integration of RUDP and TCP protocols
  • Q3 2019 - Title of Release of Flag
  • Q4 2019 - Release the Next Phase of Unity Asset Network Units with TCP and / or RUDP functions
  • Q1 2020 - Flagship Title Release
TEAM


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